Briefly in English

Hackathon
Projects
Working period
Final gala
Competition
Contact

Hackathon

Hack4FI – Hack your heritage gathers together a diverse group of coders, designers, cultural heritage institutions, artists, graphic designers and others interested in open culture to create new concepts out of old materials.

Hack4FI will be held in Finland for the first time in 2015, putting Finnish open cultural heritage data and digital content to use. Participants will create new cultural works, services, and service concepts.

The hackathon will take place over the weekend of February 6-8th in Aalto Media Factory, Helsinki. Throughout the weekend participants will plan, prepare, and begin working on their projects. After the weekend participants have six weeks to finalise their works. The hackathon ends 26 March with a gala, where the final works will be presented and awarded.

The hackathon is organised by the local Finnish OpenGLAM-working group AvoinGLAM. It is funded by the Ministry of Education and Culture.

Projects

The projects and concepts that were generated during the hackathon weekend 6-8 February can be found on the “Projektit” page on this website.

Working period

After the hackathon weekend a six-week working period begins during which participants can advance and better their projects. During this time cultural heritage institutions arrange visits and events where participants can go and see behind the scenes, get to know the work of the institutions better and ask about collections and open materials. These events are listed in “Tapahtumat”.

The working period ends 22 March. All the participants who wish take part in the competition have to submit a brief documentation/description of their project by 22 March 12pm. More information will follow.

Final gala

The Hack4FI – Hack your heritage final gala will be held 26 March 3-6 pm at the National Archives of Finland (Rauhankatu 17, Helsinki). During the gala we will see what wonderful things have been created from the Finnish open cultural heritage materials!

Programme:

15:00    Welcome words
15:15     Presenting the jury
15:30    Project pitchings
16:30    Getting to know the projects
17:15     Announcing the winners
17:30    A toast for all the projects

Afterwards we will head at Brewery and Restaurant Bryggeri (Sofiankatu 2, 00170 Helsinki) for #GLAMkalja.

If you have registered for the gala but for some reason cannot make it please notify us as soon as possible by sending email to: hack4fi[a]gmail.com.

Competition

Hack4FI – Hack your heritage culminated in a final gala during which the most creative, useful and versatile applications, concepts and cultural works were awarded. The decision was made by a prestigious and multi-professional jury the members of which were: Sanna Marttila (Aalto University, Open Knowledge Finland, Creative Commons), Satu Itkonen (Ateneum Art Museum), Otso Kivekäs (member of Helsinki City Council), Virve Miettinen (Helsinki Central Library) and Sami Niemelä (Nordkapp).

Anyone could take part in the competition with a creative work and especially topical and original approaches to cultural heritage materials were welcomed.

A concept named Kerttu’s journey (Interactive Story) was crowned as the winner. Kerttu’s Journey is a “point and click” adventure game that tells the story of a young Finnish woman in the 1930s. The jury complimented this project for its compelling storyline and versatile use of cultural heritage materials.

The second prize was given to Sift.pics which is an application that crowdsources the tagging of historical pictures. Users add basic classificatory tags by making choices whether e.g. the picture is an interior or exterior view, the picture has taken from the ground level or from a raised viewpoint etc. The application uses 920 Signe Brander’s Helsinki photographs from the Helsinki City Museum and can be downloaded from Play Store.

Three honorable mentions were given for projects that reused cultural heritage materials in exceptionally creative ways. These projects were: (1) Video Poetry Marathon – a track that combined poetry and video art carried out in collaboration with Sivuvalo project – (2) a three-game entity Runepeli – The Runeberg Quest which uncovers the life and persona of the Finnish national poet J. L. Runeberg and (3) and an installation named Aikaa, built in the form of a clock which is used to explore the interactive possibilities of time based archives.

Congratulations for the winners and many thanks for everyone who participated!

Downloadable press release (31 March 2015).

Contact

hack4fi[a]gmail.com
Project Manager: Sanna Marttila, sanna.marttila[a]okf.fi, +358 40 144 21 03
Coordinator: Laura Sillanpää, laura.sillanpaa[a]okf.fi